public override string GenerateSharedVertexShader(VertexType vertex, ShaderStage stage) { var gen = new LightVolumeGenerator(); var bytecode = gen.GenerateSharedVertexShader(vertex, stage).Bytecode; return(D3DCompiler.Disassemble(bytecode)); }
public override string GenerateSharedVertexShader(VertexType vertex, ShaderStage stage) { var gen = new LightVolumeGenerator(); var bytecode = gen.GenerateSharedVertexShader(vertex, stage).Bytecode; return(D3DCompiler.Disassemble(bytecode)); }