private void SelectedState() { ChangeColorTo(Color.yellow); currentState = LightStatesEnum.Selected; EventManager.Instance.ButtonClickedEvent(gameObject.transform); StartCoroutine(KillLight()); }
private void Start() { EventManager.DisableInteractability += DisableInteractive; EventManager.EnableInteractability += MakeInteractive; light = GetComponent <Button>(); currentState = LightStatesEnum.Alive; light.onClick.AddListener(SelectedState); }
private IEnumerator KillLight() { currentState = LightStatesEnum.Dead; yield return(new WaitForEndOfFrame()); CallDisableEvent(); yield return(new WaitForSeconds(1)); ChangeColorTo(Color.red); EventManager.DisableInteractability -= DisableInteractive; EventManager.EnableInteractability -= MakeInteractive; yield return(new WaitForEndOfFrame()); CallEnableEvent(); }