Example #1
0
 private void AfterColorSwitchCallMethod(LightDarkColor.ColorType colorType)
 {
     if (afterColorSwitchCall != null)
     {
         afterColorSwitchCall(colorType);
     }
 }
Example #2
0
    public void SetColors(LightDarkColor.ColorType colorType)
    {
        if (language == null)
        {
            return;
        }

        if (!this.language.isEnabled)
        {
            ColorBlock buttonColors = btn.colors;
            textName.color = new Color(textName.color.r, textName.color.g, textName.color.b, buttonColors.disabledColor.a);
        }
    }
Example #3
0
    public Color GetColor(LightDarkColor.ColorType colorType)
    {
        switch (colorType)
        {
        case LightDarkColor.ColorType.Light:
            return(lightDarkColor.lightColor);

        case LightDarkColor.ColorType.Dark:
            return(lightDarkColor.darkColor);

        default:
            return(Color.magenta);
        }
    }
Example #4
0
    public static void SwitchTheme()
    {
        if (Application.isPlaying)
        {
            GameManager.instance.dataManager.darkMode = !GameManager.instance.dataManager.darkMode;
        }
        else
        {
            currentTheme = (currentTheme == LightDarkColor.ColorType.Light)
                ? LightDarkColor.ColorType.Dark
                : LightDarkColor.ColorType.Light;

            ColorSwitcher[] foundObjects = FindObjectsOfType <ColorSwitcher>();
            foreach (ColorSwitcher obj in foundObjects)
            {
                obj.SetColorTo(currentTheme);
            }
        }
    }
Example #5
0
    public void SetColorTo(LightDarkColor.ColorType colorType)
    {
        Image img = GetComponent <Image>();

        if (img != null)
        {
            #if UNITY_EDITOR
            Undo.RecordObject(img, "Changing the component 'Image' on " + gameObject.name);
            #endif

            img.color = GetColor(colorType);
            AfterColorSwitchCallMethod(colorType);
            return;
        }

        TextMeshProUGUI txt = GetComponent <TextMeshProUGUI>();
        if (txt != null)
        {
            #if UNITY_EDITOR
            Undo.RecordObject(txt, "Changing the component 'TextMeshProUGUI' on " + gameObject.name);
            #endif

            txt.color = GetColor(colorType);
            AfterColorSwitchCallMethod(colorType);
            return;
        }

        Camera cam = GetComponent <Camera>();
        if (cam != null)
        {
            #if UNITY_EDITOR
            Undo.RecordObject(cam, "Changing the component 'Camera' on " + gameObject.name);
            #endif

            cam.backgroundColor = GetColor(colorType);
            AfterColorSwitchCallMethod(colorType);
            return;
        }
    }
Example #6
0
 private void SetColorsAfterSwitch(LightDarkColor.ColorType obj)
 {
     UpdateVisuals();
 }