// 0 = off // 1 = blue on, 5 = red on // 2 = blue flash, 6 = red flash // 3 = blue fade, 7 = red fade private static void Prefix(LightSwitchEventEffect __instance, BeatmapEventData beatmapEventData, BeatmapEventType ____event) { if (beatmapEventData.type == ____event) { LightColorManager.ColorLightSwitch(__instance, beatmapEventData); } }
#pragma warning disable SA1313 // Parameter names should begin with lower-case letter private static void Prefix(ParticleSystemEventEffect __instance, BeatmapEventData beatmapEventData, BeatmapEventType ____colorEvent) #pragma warning restore SA1313 // Parameter names should begin with lower-case letter { if (beatmapEventData.type == ____colorEvent) { LightColorManager.ColorLightSwitch(__instance, beatmapEventData); } }