Example #1
0
 internal void Save(ResFileSaver saver, LightAnimField flags)
 {
     if (flags.HasFlag(LightAnimField.Enable))
     {
         saver.Write(Enable);
     }
     if (flags.HasFlag(LightAnimField.Position))
     {
         saver.Write(Position);
     }
     if (flags.HasFlag(LightAnimField.Rotation))
     {
         saver.Write(Rotation);
     }
     if (flags.HasFlag(LightAnimField.DistanceAttn))
     {
         saver.Write(DistanceAttn);
     }
     if (flags.HasFlag(LightAnimField.AngleAttn))
     {
         saver.Write(AngleAttn);
     }
     if (flags.HasFlag(LightAnimField.Color0))
     {
         saver.Write(Color0);
     }
     if (flags.HasFlag(LightAnimField.Color1))
     {
         saver.Write(Color1);
     }
 }
Example #2
0
        // ---- CONSTRUCTORS & DESTRUCTOR ------------------------------------------------------------------------------

        internal LightAnimData(ResFileLoader loader, LightAnimField flags)
        {
            Enable       = flags.HasFlag(LightAnimField.Enable) ? loader.ReadInt32() : 0;
            Position     = flags.HasFlag(LightAnimField.Position) ? loader.ReadVector3F() : Vector3F.Zero;
            Rotation     = flags.HasFlag(LightAnimField.Rotation) ? loader.ReadVector3F() : Vector3F.Zero;
            DistanceAttn = flags.HasFlag(LightAnimField.DistanceAttn) ? loader.ReadVector2F() : Vector2F.Zero;
            AngleAttn    = flags.HasFlag(LightAnimField.AngleAttn) ? loader.ReadVector2F() : Vector2F.Zero;
            Color0       = flags.HasFlag(LightAnimField.Color0) ? loader.ReadVector3F() : Vector3F.Zero;
            Color1       = flags.HasFlag(LightAnimField.Color1) ? loader.ReadVector3F() : Vector3F.Zero;
        }