private void OnEnable() { renderer = (Light2DRenderer)target; sdfBorder = renderer.sdfBorder; samples = renderer.samples; ambientColor = renderer.ambientColor; maxBrightness = renderer.maxBrightness; raycast = renderer.raycast; camera = renderer.GetComponent <Camera>(); }
public void SubmitForRender(Light2DRenderer light2DRenderer, Material material) { this.material = material; light2DRenderer.SubmitMesh(this); }
public void ForceMeshOffRenderQue(Light2DRenderer light2DRenderer) { light2DRenderer.ForceClearMeshList(); }