public override AccessorOrMutator VisitPostfixUnaryExpression(PostfixUnaryExpressionSyntax node) { var operand = Visit(node.Operand); switch (node.Kind()) { case SyntaxKind.PostIncrementExpression: case SyntaxKind.PostDecrementExpression: { var accessor = operand as Accessor; if (accessor != null) { var methodSymbol = Model.GetSymbolInfo(node).Symbol as IMethodSymbol; if (methodSymbol != null) { var value = operand.GetMutator(this); var result = Lifter.LiftInstanceNonVoidNullaryMethod(methodSymbol)(accessor.GetMutator(this)); accessor.AcceptAssignment(this, result.Item1); return(value); // Return the value before the assignment } } break; } } throw new SyntaxErrorException("Unsupported syntax: " + node); }
void Start() { lifter = Player.transform.Find("Lifter").GetComponent <Lifter>(); EventManager.Instance.Walk += StartWalk; EventManager.Instance.Kicked += KickPickups; EventManager.Instance.GameOver += GameOver; }
public Maxes(double deadlift, double bench, double squat, double overhead, double inclineBench, double straightDeadlift, double frontSquat, double closeGripBench, Lifter lifter) { Person = lifter; Deadlift = deadlift; Bench = bench; Squat = squat; Overhead = overhead; InclineBench = inclineBench; StraightDeadlift = straightDeadlift; FrontSquat = frontSquat; CloseGripBench = closeGripBench; }
public override void Start() { base.Start(); mDetector = UnityGestureIO.LoadDetector("data/ForceDetector.gd"); mDetector.MinThreshold = .83f; mDetector.GestureDetected += OnGestureDetected; SetReceiver(mDetector); mLifter = GetComponent <Lifter>(); mLightningController = GetComponent <LightningController>(); mGlimpse = GetComponentInChildren <GlimpseController>(); mGlimpse.gameObject.SetActive(false); }
public override AccessorOrMutator VisitPrefixUnaryExpression(PrefixUnaryExpressionSyntax node) { var operand = Visit(node.Operand); switch (node.Kind()) { case SyntaxKind.PreIncrementExpression: case SyntaxKind.PreDecrementExpression: { var accessor = operand as Accessor; if (accessor != null) { var methodSymbol = Model.GetSymbolInfo(node).Symbol as IMethodSymbol; if (methodSymbol != null) { var result = Lifter.LiftInstanceNonVoidNullaryMethod(methodSymbol)(accessor.GetMutator(this)); accessor.AcceptAssignment(this, result.Item1); return(result.Item2); } } break; } case SyntaxKind.UnaryPlusExpression: case SyntaxKind.UnaryMinusExpression: case SyntaxKind.BitwiseNotExpression: case SyntaxKind.LogicalNotExpression: { var methodSymbol = Model.GetSymbolInfo(node).Symbol as IMethodSymbol; if (methodSymbol != null) { return(Lifter.LiftStaticNonVoidUnaryMethod(methodSymbol)(operand.GetMutator(this))); } else if (node.Operand is LiteralExpressionSyntax) { var literalExpr = operand.GetMutator(this).CreateUpdate(); if (literalExpr is BitVecExpr) { return(operand.GetMutator(this).WithValue(Ctx.MkBVNeg((BitVecExpr)literalExpr))); } throw new SyntaxErrorException("Unsupported literal syntax: " + node); } break; } } throw new SyntaxErrorException("Unsupported syntax: " + node); }
public override AccessorOrMutator VisitAssignmentExpression(AssignmentExpressionSyntax node) { // C# evaluates subexpressions from left to right and so do we var left = Visit(node.Left); var right = Visit(node.Right); switch (node.Kind()) { case SyntaxKind.SimpleAssignmentExpression: { var leftAccessor = left as Accessor; if (leftAccessor != null) { return(leftAccessor.AcceptAssignment(this, right.GetMutator(this))); } break; } case SyntaxKind.AddAssignmentExpression: case SyntaxKind.SubtractAssignmentExpression: case SyntaxKind.MultiplyAssignmentExpression: case SyntaxKind.DivideAssignmentExpression: case SyntaxKind.ModuloAssignmentExpression: case SyntaxKind.AndAssignmentExpression: case SyntaxKind.OrAssignmentExpression: { var leftAccessor = left as Accessor; if (leftAccessor != null) { var methodSymbol = Model.GetSymbolInfo(node).Symbol as IMethodSymbol; if (methodSymbol != null) { // The method symbols seem to always be the same as in the non-assignment case var result = Lifter.LiftStaticNonVoidBinaryMethod(methodSymbol)(left.GetMutator(this), right.GetMutator(this)); return(leftAccessor.AcceptAssignment(this, result)); } } break; } } throw new SyntaxErrorException("Unsupported syntax: " + node); }
public override AccessorOrMutator VisitBinaryExpression(BinaryExpressionSyntax node) { // C# evaluates subexpressions from left to right and so do we var left = Visit(node.Left); var right = Visit(node.Right); switch (node.Kind()) { case SyntaxKind.AddExpression: case SyntaxKind.SubtractExpression: case SyntaxKind.MultiplyExpression: case SyntaxKind.DivideExpression: case SyntaxKind.ModuloExpression: case SyntaxKind.BitwiseAndExpression: case SyntaxKind.BitwiseOrExpression: case SyntaxKind.ExclusiveOrExpression: case SyntaxKind.EqualsExpression: case SyntaxKind.NotEqualsExpression: case SyntaxKind.GreaterThanExpression: case SyntaxKind.LessThanExpression: case SyntaxKind.GreaterThanOrEqualExpression: case SyntaxKind.LessThanOrEqualExpression: case SyntaxKind.LeftShiftExpression: case SyntaxKind.RightShiftExpression: { var methodSymbol = Model.GetSymbolInfo(node).Symbol as IMethodSymbol; if (methodSymbol != null) { return(Lifter.LiftStaticNonVoidBinaryMethod(methodSymbol)(left.GetMutator(this), right.GetMutator(this))); } break; } case SyntaxKind.LogicalAndExpression: case SyntaxKind.LogicalOrExpression: // TODO: Implement short cirquiting. This should probably be done as a transformation on // the CFG which makes sure that short cirquiting operations never end up here. throw new SymbolicExplorationException("Short circuiting logical operators are not supported"); } throw new SyntaxErrorException("Unsupported syntax: " + node); }
void Awake() { //get the components animator = GetComponent <Animator> (); boxCollider = GetComponent <BoxCollider2D> (); durability = GetComponent <Durability> (); lifter = GetComponent <Lifter> (); rigidBody = GetComponent <Rigidbody2D> (); spriteRenderer = GetComponent <SpriteRenderer> (); //get the sword swordDamager = transform.GetChild(0).gameObject; //set up the internals speed = 0.79f; durability.maxHealthPoints = 12; durability.healthPoints = 12; durability.invincibleWindow = 0.5f; //set callbacks Durability.callback onDmg = durability.onDamaged; durability.onDamaged = (int diff) => { if (onDmg != null) { onDmg(diff); } FlashColor(1, 0, 0, 0.1f); }; Durability.callback onHld = durability.onHealed; durability.onHealed = (int diff) => { if (onHld != null) { onHld(diff); } FlashColor(0, 1, 0, 0.1f); }; }
private void InitDataProcessors() { try { var featParams = Loader.Properties; SelectedDataProcessors = new List <IDataProcessor>(); double lowFreq = double.Parse(featParams["-lowerf"], CultureInfo.InvariantCulture.NumberFormat); double hiFreq = double.Parse(featParams["-upperf"], CultureInfo.InvariantCulture.NumberFormat); int numFilter = int.Parse(featParams["-nfilt"], CultureInfo.InvariantCulture.NumberFormat); // TODO: should not be there, but for now me must preserve // backward compatibility with the legacy code. if (Loader is KaldiLoader) { FilterBank = new MelFrequencyFilterBank2(lowFreq, hiFreq, numFilter); } else { FilterBank = new MelFrequencyFilterBank(lowFreq, hiFreq, numFilter); } SelectedDataProcessors.Add(FilterBank); if ((featParams.get("-remove_noise") == null) || (featParams.get("-remove_noise").Equals("yes"))) { Denoise = new Denoise( typeof(Denoise).GetField <S4Double>("LambdaPower").DefaultValue, typeof(Denoise).GetField <S4Double>("LambdaA").DefaultValue, typeof(Denoise).GetField <S4Double>("LambdaB").DefaultValue, typeof(Denoise).GetField <S4Double>("LambdaT").DefaultValue, typeof(Denoise).GetField <S4Double>("MuT").DefaultValue, typeof(Denoise).GetField <S4Double>("MaxGain").DefaultValue, typeof(Denoise).GetField <S4Integer>("SmoothWindow").DefaultValue); // denoise.newProperties(); Denoise.Predecessor = SelectedDataProcessors[SelectedDataProcessors.Count - 1]; SelectedDataProcessors.Add(Denoise); } if ((featParams.get("-transform") != null) && (featParams.get("-transform").Equals("dct"))) { Dct = new DiscreteCosineTransform2( numFilter, typeof(DiscreteCosineTransform).GetField <S4Integer>("PropCepstrumLength").DefaultValue); } else if ((featParams.get("-transform") != null) && (featParams.get("-transform").Equals("kaldi"))) { Dct = new KaldiDiscreteCosineTransform(numFilter, typeof(DiscreteCosineTransform).GetField <S4Integer>("PropCepstrumLength").DefaultValue); } else { Dct = new DiscreteCosineTransform(numFilter, typeof(DiscreteCosineTransform).GetField <S4Integer>("PropCepstrumLength").DefaultValue); } Dct.Predecessor = SelectedDataProcessors[SelectedDataProcessors.Count - 1]; SelectedDataProcessors.Add(Dct); if (featParams.get("-lifter") != null) { Lifter = new Lifter(int.Parse(featParams.get("-lifter"), CultureInfo.InvariantCulture.NumberFormat)); Lifter.Predecessor = SelectedDataProcessors[SelectedDataProcessors.Count - 1]; SelectedDataProcessors.Add(Lifter); } this.LogInfo("Cepstrum component auto-configured as follows: " + ToString()); } catch (Exception ex) { throw new RuntimeException(ex); } }
public void SetLifter(Lifter lifterToSet) { lifter = lifterToSet; }
// Start is called before the first frame update void Start() { LuzLifter_script = LuzLifter.GetComponent <Lifter>(); message = "Lift Activated"; }