public void CloseLifeShop() { audio.clip = clickSound; audio.Play(); Life_Manager.Instance().FalseToLifeStore(); lifeShopPanel.SetActive(false); }
public void BuyLife() { audio.clip = shopBuy; audio.Play(); Life_Manager.Instance().ResetLifes(); lfsConfirm.SetActive(true); }
public void ComfirmQuit() { Time.timeScale = 1; Life_Manager.Instance().SubstractLife(); loadingScreen.SetActive(true); StartCoroutine(LoadScreen4()); }
public void VictoryOrDefeat() { if (playerHp.fillAmount == 0f) { audiomanag.Stop(); audio.clip = defeatSound; audio.Play(); losePanel.SetActive(true); endGame = true; Life_Manager.Instance().SubstractLife(); } if (ennemyHp.fillAmount == 0f) { if (SceneManager.GetActiveScene().name.ToString() == "LVL2_Scene") { Life_Manager.Instance().UnlockLvl(); } if (SceneManager.GetActiveScene().name.ToString() == "LVL3_Scene") { Boost_Manager.Instance().AddBoost1(); congratPanel.SetActive(true); } audiomanag.Stop(); audio.clip = victorySound; audio.Play(); winPanel.SetActive(true); endGame = true; } }
public void ReturnToLifeShop() { Life_Manager.Instance().TrueToLifeStore(); audio.clip = clickSound; audio.Play(); Time.timeScale = 1; loadingScreen.SetActive(true); StartCoroutine(LoadScreen4()); }
// Update is called once per frame void Update() { DisplayLifes(); NoLifes(); LoadLifes(); lvlUnlock = Life_Manager.Instance().ReturnLVL3(); CheckLvl3(); lifeShopNeed = Life_Manager.Instance().ReturnLifeStore(); LifeShopNeed(); }
// Update is called once per frame void Update() { if (endGame == false) { MaxMatchs(); CooldownPlayerHp(); VictoryOrDefeat(); CooldownTimer(); CooldownSprites(); } NoLifeIG(); CheckBoostsNb(); CheckBoostsDispo(); lifeCount = Life_Manager.Instance().SendLifeCount(); lifeText.text = " : " + lifeCount.ToString(); }
public void NoLifes() { noLife = Life_Manager.Instance().NoLifeAsk(); }
public void LoadLifes() { lifeCount = Life_Manager.Instance().SendLifeCount(); }
public void ResetLvl() { Life_Manager.Instance().LockLvl(); }