public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 9) { Ex.Logger.Log("LifeSkills.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("LifeSkills.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "LifeSkills") { Ex.Logger.Log("LifeSkills.csv中字段[LifeSkills]位置不对应"); return(false); } if (vecLine[2] != "LvID") { Ex.Logger.Log("LifeSkills.csv中字段[LvID]位置不对应"); return(false); } if (vecLine[3] != "Exp") { Ex.Logger.Log("LifeSkills.csv中字段[Exp]位置不对应"); return(false); } if (vecLine[4] != "Money") { Ex.Logger.Log("LifeSkills.csv中字段[Money]位置不对应"); return(false); } if (vecLine[5] != "SourceIcon") { Ex.Logger.Log("LifeSkills.csv中字段[SourceIcon]位置不对应"); return(false); } if (vecLine[6] != "ButtonName") { Ex.Logger.Log("LifeSkills.csv中字段[ButtonName]位置不对应"); return(false); } if (vecLine[7] != "LifeSkillsName") { Ex.Logger.Log("LifeSkills.csv中字段[LifeSkillsName]位置不对应"); return(false); } if (vecLine[8] != "describe") { Ex.Logger.Log("LifeSkills.csv中字段[describe]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)9) { return(false); } LifeSkillsElement member = new LifeSkillsElement(); member.ID = Convert.ToInt32(vecLine[0]); member.LifeSkills = Convert.ToInt32(vecLine[1]); member.LvID = Convert.ToInt32(vecLine[2]); member.Exp = Convert.ToInt32(vecLine[3]); member.Money = Convert.ToInt32(vecLine[4]); member.SourceIcon = vecLine[5]; member.ButtonName = vecLine[6]; member.LifeSkillsName = vecLine[7]; member.describe = vecLine[8]; member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }
private LifeSkillsTable() { m_mapElements = new Dictionary <int, LifeSkillsElement>(); m_emptyItem = new LifeSkillsElement(); m_vecAllElements = new List <LifeSkillsElement>(); }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 9) { Ex.Logger.Log("LifeSkills.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("LifeSkills.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "LifeSkills") { Ex.Logger.Log("LifeSkills.csv中字段[LifeSkills]位置不对应"); return(false); } if (vecLine[2] != "LvID") { Ex.Logger.Log("LifeSkills.csv中字段[LvID]位置不对应"); return(false); } if (vecLine[3] != "Exp") { Ex.Logger.Log("LifeSkills.csv中字段[Exp]位置不对应"); return(false); } if (vecLine[4] != "Money") { Ex.Logger.Log("LifeSkills.csv中字段[Money]位置不对应"); return(false); } if (vecLine[5] != "SourceIcon") { Ex.Logger.Log("LifeSkills.csv中字段[SourceIcon]位置不对应"); return(false); } if (vecLine[6] != "ButtonName") { Ex.Logger.Log("LifeSkills.csv中字段[ButtonName]位置不对应"); return(false); } if (vecLine[7] != "LifeSkillsName") { Ex.Logger.Log("LifeSkills.csv中字段[LifeSkillsName]位置不对应"); return(false); } if (vecLine[8] != "describe") { Ex.Logger.Log("LifeSkills.csv中字段[describe]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { LifeSkillsElement member = new LifeSkillsElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LifeSkills); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LvID); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Exp); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Money); readPos += GameAssist.ReadString(binContent, readPos, out member.SourceIcon); readPos += GameAssist.ReadString(binContent, readPos, out member.ButtonName); readPos += GameAssist.ReadString(binContent, readPos, out member.LifeSkillsName); readPos += GameAssist.ReadString(binContent, readPos, out member.describe); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }