// Use this for initialization void Start() { playerController = GameObject.FindGameObjectWithTag("Player"). GetComponent <PlayerController>(); lifePointController = GameObject.FindGameObjectWithTag("GameController"). GetComponent <LifePointController>(); }
// Use this for initialization void Start() { messageText = GameObject.FindGameObjectWithTag("Message").GetComponent <Text>(); lpController = GameObject.FindGameObjectWithTag("GameController").GetComponent <LifePointController>(); audioSource = GetComponent <AudioSource>(); maxhealth = health; UpdateView(); }
void Start() { //messageText = GameObject.FindGameObjectWithTag ("Message"). // GetComponent<GUIText>(); //GUIElement messageText = GameObject.FindGameObjectWithTag("Message"). GetComponent <Text>(); //uGUI lifePointController = GameObject.FindGameObjectWithTag("GameController"). GetComponent <LifePointController>(); audioSource = GetComponent <AudioSource>(); //guiRect = new Rect (healthGui.pixelInset); //GUIElement //guiMaxWidth = guiRect.width; //GUIElement maxHealth = health; UpdateView(); }