void Update() { int nScore = 0; nScore = calcScore(); m_textScoreLabel.text = "Score : " + nScore + "m"; m_lifePanel.updateLife(m_playerController.getLife()); if (m_playerController.getLife() <= 0) { enabled = false; if (PlayerPrefs.GetInt("HighScore") < nScore) { PlayerPrefs.SetInt("HighScore", nScore); } Invoke("ReturnToTitle", 2.0f); } }