// Initialization void Start() { currentLevel = Application.loadedLevelName; // stores current scene's name loseMenuCanvas.SetActive(false); // hides the pause menu canvas Time.timeScale = 1f; // reverts time lifeManager = FindObjectOfType<LifeManager>(); }
void Start() { // Sets the start up variables and values lifeManager = FindObjectOfType<LifeManager>(); levelManager = FindObjectOfType<LevelManager>(); text = GetComponent<Text>(); isDead = false; playerHealth = maxPlayerHealth; }
// Use this for initialization void Start() { healthText = GetComponent<Text> (); //playerHealth = maxPlayerHealth; playerHealth = PlayerPrefs.GetInt ("PlayerCurrentHealth"); levelManager = FindObjectOfType<LevelManager> (); lifeManager = FindObjectOfType<LifeManager> (); isDead = false; }
// Use this for initialization void Start() { this.text = GetComponent<Text> (); //HealthManager.playerHealth = this.maxPlayerHealth; HealthManager.playerHealth = PlayerPrefs.GetInt ("PlayerCurrentHealth"); this.levelManager = FindObjectOfType<LevelManager> (); this.isDead = false; this.lifeSystem = FindObjectOfType<LifeManager> (); this.theTime = FindObjectOfType<TimeManager> (); }
// Use this for initialization public void Awake() { _controller = GetComponent<CharacterController2D>(); // initializes an instance of the CharacterController2D _isFacingRight = transform.localScale.x > 0; // ensure Player Object's sprite is facing to the right Health = MaxHealth; // initializes Player Object's health to max health // Ladder initialization GravityStore = _controller.DefaultParameters.Gravity; lifeSystem = FindObjectOfType<LifeManager>(); }
// Use this for initialization void Start() { //text = GetComponent<Text> (); playerHealth = maxPlayerHealth; healthBar = GetComponent<Slider> (); levelManager = FindObjectOfType<LevelManager> (); lifeSystem = FindObjectOfType<LifeManager>(); theTime = FindObjectOfType<TimeManager> (); isDead = false; }
void Start() { isHit = false; myCollider = GetComponent<Collider2D>(); if (this.gameObject.tag == "Player") { isPlayer = true; animator = GetComponentInChildren<Animator>(); life = GameObject.Find("LifeManager").GetComponent<LifeManager>(); }else { isPlayer = false; drops = GetComponent<ItemDropper>(); animator = GetComponent<Animator>(); meter = GameObject.Find("Pillage Meter").GetComponent<PillageMeter>(); } }
void Awake(){ _instance = this; node = new TechNode (); }
// Use this for initialization void Start() { lifeManager = FindObjectOfType <LifeManager> (); }
// Start is called before the first frame update void Start() { lvlManager = FindObjectOfType <LvlManager>(); lifeSystem = FindObjectOfType <LifeManager>(); }
private LifeManager lifeSystem; // lifemanager // Use this for initialization void Start() { lifeSystem = FindObjectOfType <LifeManager>(); // set lifesystem }
// Use this for initialization void Start() { animator = GetComponent <Animator>(); // récupération du component LifeManager permettant de gérer la vie de mon ennemmi lifeManager = this.GetComponent <LifeManager>(); }
// Use this for initialization void Awake() { CurrentShield = MaxShield; _lifeManager = GetComponent <LifeManager>(); InvokeRepeating("RegenShield", 0, _regenRate); }
void Start() { _parentSpaceship = GetComponentInParent <LifeManager>(); }
// Use this for initialization protected virtual void Start() { navAgent = GetComponent<NavMeshAgent>(); originalLocation = transform.position; rbody = GetComponent<Rigidbody>(); lifeManager = GetComponent<LifeManager>(); lifeManager.Init(maxHp); lifeManager.onDamage += Hit; lifeManager.onDeath += Death; }
private void Awake() { ins = this; }
new void Start() { base.Start(); lifeManager = GetComponent <LifeManager>(); }
void Start() { lifeManager = FindObjectOfType<LifeManager>(); }
// Start is called before the first frame update void Start() { lifeManager = GetComponent <LifeManager>(); playerLife.maxValue = lifeManager.MaxLife; animator = GetComponent <Animator>(); }
protected void Awake() { text = GetComponent <Text>(); lifeManager = GetComponent <LifeManager>(); }
// Start is called before the first frame update void Start() { player = GameObject.FindGameObjectWithTag("Player"); lifeScript = player.GetComponent <LifeManager>(); isHealing = false; }
// Start is called before the first frame update void Start() { lifeManager = lifeController.GetComponent <LifeManager>(); score = 0; }
public override void MakeObjects() { Size windowSize = WinformRender.Instance.NowForm.Size; Size gameSize = new Size(224, 304); Vec2D playerStartPoint = new Vec2D(gameSize.Width / 2, gameSize.Height - 32); // 백그라운드 오브젝트 생성 BackGround backGround = new BackGround(); backGround.Name = "BackGround"; Vec2D point = new Vec2D(224 / 2, 320 / 2); backGround.transform.position = point; AddObject(backGround); backGround = new BackGround(); point = new Vec2D(224 / 2, 320 / 2 - 320 + 8); backGround.transform.position = point; AddObject(backGround); backGround = new BackGround(); point = new Vec2D(224 / 2, 320 / 2 - 640 + 16); backGround.transform.position = point; AddObject(backGround); Size BackgroundSize = backGround.GetComponent <SpriteComponent>().Image.Size; // 플레이어 생성 Player player = new Player(); point = playerStartPoint; player.transform.position = point; InputComponent input = player.GetComponent <InputComponent>(); if (input != null) { input.MaxWidth = gameSize.Width; } TargetScrolling targetScrolling = player.GetComponent <TargetScrolling>(); if (targetScrolling != null) { targetScrolling.Destination = playerStartPoint; } AddObject(player); // 게임 중앙에 모이기 위한 위치 설정 CompanyHeadquarter company = new CompanyHeadquarter(); point = new Vec2D(224 / 2, 16 * 5); company.transform.position = point; AddObject(company); GameObject unitPosition; Vec2D localPoint; int totalLine = 6; int[] enemyCountAtLine = new int[] { 4, 4, 8, 8, 10, 10 }; // 여러개의 빈 오브젝트를 생성해서 위의 company의 자식으로 설정 // 부모만 움직이면 자식도 움직이기 설정 for (int t = 0; t < totalLine; t++) { for (int i = 0; i < enemyCountAtLine[t]; i++) { unitPosition = new GameObject(); company.transform.SetChild(unitPosition); localPoint = new Vec2D(16 * i - (enemyCountAtLine[t] / 2 - 1) * 16 - 8, 16 * t - 40); unitPosition.transform.localPosition = localPoint; AddObject(unitPosition); } } EnemySpawner enemySpawner = new EnemySpawner(); AddObject(enemySpawner); PlayerLifeManager playerLifeManager = new PlayerLifeManager(); LifeManager lifeManager = playerLifeManager.GetComponent <LifeManager>(); if (lifeManager != null) { lifeManager.playerhealth = player.GetComponent <HealthSystem>(); lifeManager.player = player; } AddObject(playerLifeManager); Text score = new Text(); score.transform.position = new Vec2D(gameSize.Width / 10 * 4, 0); TextComponet textComponet = score.GetComponent <TextComponet>(); AddObject(score); Text gameOver = new Text(); gameOver.transform.position = new Vec2D(gameSize.Width / 10 * 3, gameSize.Height / 2); TextComponet textComponet2 = gameOver.GetComponent <TextComponet>(); textComponet2.Text = "GameOver"; gameOver.Enabled = false; AddObject(gameOver); StageLevel stageLevel = new StageLevel(); Vec2D vec2D = new Vec2D(); vec2D.X = gameSize.Width; vec2D.Y = gameSize.Height - 8; stageLevel.transform.position = vec2D; stageLevel.Enabled = false; AddObject(stageLevel); UIManagerObject uIManagerObject = new UIManagerObject(); UIManager uIManager = uIManagerObject.GetComponent <UIManager>(); if (textComponet != null && uIManager != null) { uIManager.scoreText = textComponet; uIManager.gameOverObject = gameOver; uIManager.stageLevelObejct = stageLevel; } AddObject(uIManagerObject); WayPointManager wayPointManager = new WayPointManager(); WayPoints wayPoints = wayPointManager.GetComponent <WayPoints>(); wayPoints.GameSize = new Vec2D(gameSize.Width, gameSize.Height); AddObject(wayPointManager); GameManagerObject gameManagerObject = new GameManagerObject(); AddObject(gameManagerObject); }
private void Awake() { instance = this; BlockPlayer(); }
// Use this for initialization void Awake(){ if (instance == null) { instance = this; } currentlife = maxLives; }
// Use this for initialization void Start() { lm = FindObjectOfType <LifeManager>(); turn = FindObjectOfType <TurnManager>(); }
protected void Awake() { lifeManager = GetComponent <LifeManager>(); audioManager = FindObjectOfType <AudioManager>(); walkMovement = FindObjectOfType <WalkMovement>(); }
// Use this for initialization void Start() { m_LifeManager = GetComponent <LifeManager>(); m_anim = GetComponent <Animator>(); m_scoreManager = GetComponent <ScoreManager>(); playerScore = GameObject.FindGameObjectWithTag("Player").GetComponent <ScoreManager>(); //m_LifeManager.setDeathCallback(delegate() { if (m_LifeManager) { m_LifeManager.OnDeath += () => { if (m_DeathExplosion != null) { Instantiate(m_DeathExplosion, transform.position, transform.rotation); } if (m_ToSpawn != null) { int cnt = Mathf.Min(playerScore.getScore() / 20 + 1, 6); for (int i = 0; i < cnt; i++) { Instantiate(m_ToSpawn, transform.position + new Vector3(Random.value - 0.5f, Random.value - 0.5f, Random.value - 0.5f), transform.rotation); } } //Destroy(GetComponent<SpriteRenderer>()); lastBuildingPosition = transform.position; foreach (Transform t in transform) { float scale = Random.value * 0.5f + 0.5f; t.localScale = new Vector3(scale, scale, scale); t.localEulerAngles = new Vector3(0.0f, 0.0f, Random.value * 360.0f); t.localPosition = new Vector3((Random.value - .5f) * 0.5f, (Random.value - .5f) * 0.5f, 0.0f); t.gameObject.SetActive(true); } gameObject.renderer.enabled = false; Destroy(GetComponent <BoxCollider2D>()); if (m_scoreManager != null) { GameObject killer = m_LifeManager.killer; if (killer != null) { ScoreManager sm = killer.GetComponent <ScoreManager>(); if (m_LifeManager.exploded) { sm.addScore(m_scoreManager.m_ExplosionReward); } else if (m_LifeManager.desintegrated) { sm.addScore(m_scoreManager.m_DesintegrationReward); } else { sm.addScore(m_scoreManager.m_DefaultReward); } } } StartCoroutine(Remove()); }; } }
// Use this for initialization void Start() { lifeSystem = text.GetComponent <LifeManager>(); PlayerInsert(); }
// Use this for initialization void Start() { lifesystem = FindObjectOfType <LifeManager>(); gm = FindObjectOfType <GameManager>(); }
private PlayerController kbplayer; //Links with the PlayerController Script // Use this for initialization void Start() { levelManager = FindObjectOfType <LevelManager>(); //Links with LevelManager Script lifeSystem = FindObjectOfType <LifeManager> (); //Links with the LifeManager Script kbplayer = FindObjectOfType <PlayerController> (); //Links with the PlayerController Script }
void Start() { eq = FindObjectOfType <InventoryMenu> (); door = FindObjectOfType <OpenDoor> (); life = FindObjectOfType <LifeManager>(); }
// Update is called once per frame void Update() { _playerLifeBar.fillAmount = _player.LifePoints / _player.GetMaxLife(); _playerShieldBar.fillAmount = _playerShieldManager.CurrentShield / _playerShieldManager.MaxShield; _playerSpeedBar.fillAmount = _player.Speed / _player.MaxSpeed; _laserImage.fillAmount = _playerLaser.CurrentOverHeat / _playerLaser.MaxOverHeat; switch (_playerMissile.CurrentAmmo) { case 0: for (int i = 0; i < _missileImage.Length; ++i) { _missileImage[i].enabled = false; } break; case 1: for (int i = 0; i < _missileImage.Length; ++i) { _missileImage[i].enabled = false; } _missileImage[0].enabled = true; break; case 2: for (int i = 0; i < _missileImage.Length - 1; ++i) { _missileImage[i].enabled = true; } _missileImage[2].enabled = false; break; case 3: for (int i = 0; i < _missileImage.Length; ++i) { _missileImage[i].enabled = true; } break; } _target = _playerAutoAim.GetTarget(); if (_target) { LifeManager targetLife = _target.GetComponent <LifeManager>(); if (targetLife) { _targetLifeBar.fillAmount = targetLife.LifePoints / targetLife.GetMaxLife(); } ShieldManager targetShield = _target.GetComponent <ShieldManager>(); if (targetShield) { _targetShieldBar.fillAmount = targetShield.CurrentShield / targetShield.MaxShield; } } else { _targetLifeBar.fillAmount = 0; _targetShieldBar.fillAmount = 0; } if (!_bWaiting && Time.time > _textStart + _textWait) { InvokeRepeating("WaitingCom", 0, 1); } }
// Use this for initialization void Start() { this.lifeSystem = FindObjectOfType<LifeManager> (); }
// Use this for initialization void Start () { lifeSystem = FindObjectOfType<LifeManager>(); player = FindObjectOfType<PlayerController>(); camera = FindObjectOfType<CameraController>(); healthManager = FindObjectOfType<HealthManager>(); }
void Start() { lifeManager = LifeManager.getInstance(); }
private void Awake() { lifeManager = Object.FindObjectOfType <LifeManager>(); }
private LifeManager lifeSystem; //Finds Life Manager script // Use this for initialization void Start() { lifeSystem = FindObjectOfType <LifeManager> (); // Finds Life Manager Script }
// Use this for initialization void Start() { bPowerUp = false; life = FindObjectOfType <LifeManager>(); }
// Start is called before the first frame update void Start() { lifeManager = GetComponent <LifeManager>(); rb = GetComponent <Rigidbody2D>(); mainCamera = Camera.main; }
/// <summary> /// Awakes this instance. /// </summary> private void Awake() { sr = GetComponent <SpriteRenderer>(); lm = FindObjectOfType <LifeManager>(); }
// Use this for initialization void Start() { weaponInHand = Weapon.Weapons.Nothing; lifeManager = GetComponent<LifeManager_Player>(); ioManager = GetComponent<InteractionManager>(); gameController = GameController.Instance; EquipWeapon(startWeapon); lifeManager.onDamage += Hit; lifeManager.onDeath += Death; audioSource = GetComponent<AudioSource>(); Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; animator = GetComponent<Animator>(); fpsController = GetComponent<FirstPersonController>(); charController = GetComponent<CharacterController>(); StartCoroutine(ScaleFov( true, 0.5f)); }
private void Awake() { instance = this; }