Example #1
0
        public void ServerRead(ClientNetObject type, Lidgren.Network.NetBuffer msg, Client c)
        {
            float newFlowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
            bool  newIsActive       = msg.ReadBoolean();

            if (item.CanClientAccess(c))
            {
                if (newFlowPercentage != FlowPercentage)
                {
                    GameServer.Log(c.Character + " set the pumping speed of " + item.Name + " to " + (int)(newFlowPercentage) + " %", ServerLog.MessageType.ItemInteraction);
                }
                if (newIsActive != IsActive)
                {
                    GameServer.Log(c.Character + (newIsActive ? " turned on " : " turned off ") + item.Name, ServerLog.MessageType.ItemInteraction);
                }

                FlowPercentage = newFlowPercentage;
                IsActive       = newIsActive;
            }

            //notify all clients of the changed state
            item.CreateServerEvent(this);
        }