void HandleLicenseList(IPacketMsg packetMsg) { var licenseList = new ClientMsgProtobuf <CMsgClientLicenseList>(packetMsg); var callback = new LicenseListCallback(licenseList.Body); this.Client.PostCallback(callback); }
void HandleLicenseList(IPacketMsg packetMsg) { var licenseList = new ClientMsgProtobuf <CMsgClientLicenseList>(packetMsg); #if STATIC_CALLBACKS var callback = new LicenseListCallback(Client, licenseList.Body); SteamClient.PostCallback(callback); #else var callback = new LicenseListCallback(licenseList.Body); this.Client.PostCallback(callback); #endif }
void HandleLicenseList( IPacketMsg packetMsg ) { var licenseList = new ClientMsgProtobuf<CMsgClientLicenseList>( packetMsg ); #if STATIC_CALLBACKS var callback = new LicenseListCallback( Client, licenseList.Body ); SteamClient.PostCallback( callback ); #else var callback = new LicenseListCallback( licenseList.Body ); this.Client.PostCallback( callback ); #endif }
void HandleLicenseList( IPacketMsg packetMsg ) { var licenseList = new ClientMsgProtobuf<CMsgClientLicenseList>( packetMsg ); var callback = new LicenseListCallback( licenseList.Body ); this.Client.PostCallback( callback ); }