Example #1
0
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     _spriteBatch       = new SpriteBatch(GraphicsDevice);
     Canvas.SpriteBatch = _spriteBatch;
     Libs.Load(Content);
 }