public List <LibraryTypeModel> GetGameTypeItems(int level, int parentLevel = 0) { string sql = string.Format(@"select * from noveltype where [level]={0}", level); if (parentLevel != 0) { sql += " and parentLevel=" + parentLevel; } List <LibraryTypeModel> list = new List <LibraryTypeModel>(); DataTable dt = new DataTable(); SqlAccess.QueryDt(dt, sql); for (int i = 0; i < dt.Rows.Count; i++) { LibraryTypeModel typeModel = null; typeModel = new LibraryTypeModel() { ID = Normal.ParseInt(dt.Rows[i]["ID"]), Name = Normal.ListStr(dt.Rows[i]["Name"]), Level = Normal.ParseInt(dt.Rows[i]["Level"]), ParentLevel = Normal.ParseInt(dt.Rows[i]["ParentLevel"]) }; list.Add(typeModel); } return(list); }
public List<LibraryTypeModel> GetGameTypeItems(int level, int parentLevel = 0) { string sql = string.Format(@"select * from noveltype where [level]={0}", level); if (parentLevel != 0) { sql += " and parentLevel=" + parentLevel; } List<LibraryTypeModel> list = new List<LibraryTypeModel>(); DataTable dt = new DataTable(); SqlAccess.QueryDt(dt, sql); for (int i = 0; i < dt.Rows.Count; i++) { LibraryTypeModel typeModel = null; typeModel = new LibraryTypeModel() { ID = Normal.ParseInt(dt.Rows[i]["ID"]), Name = Normal.ListStr(dt.Rows[i]["Name"]), Level = Normal.ParseInt(dt.Rows[i]["Level"]), ParentLevel = Normal.ParseInt(dt.Rows[i]["ParentLevel"]) }; list.Add(typeModel); } return list; }