/// <summary> /// Makes a new instance of <see cref="WindowsRuntime"/>, a specific /// implementation of pEngine for windows platform. /// </summary> public WindowsRuntime() : base() { // - Add Binaries folder to the search path LibraryLoader.Initialize(); // - Initialize GLFW GLFW.Glfw.Init(); // - Create the game window instance Surface = new GlfwWindow(new Vector2i(500, 500), Environment.Engine.Name); }