Example #1
0
        /// <summary>
        /// Fit the window to specified monitor
        /// </summary>
        /// <param name="monitorIndex"></param>
        /// <returns></returns>
        public bool FitToMonitor(int monitorIndex)
        {
            float dx, dy, dw, dh;

            if (LibUniWinC.GetMonitorRectangle(monitorIndex, out dx, out dy, out dw, out dh))
            {
                // 最大化状態なら一度戻す
                if (LibUniWinC.IsMaximized())
                {
                    LibUniWinC.SetMaximized(false);
                }

                // 指定モニタ中央座標
                float cx = dx + (dw / 2);
                float cy = dy + (dh / 2);

                // ウィンドウ中央を指定モニタ中央に移動
                float ww, wh;
                LibUniWinC.GetSize(out ww, out wh);
                float wx = cx - (ww / 2);
                float wy = cy - (wh / 2);
                LibUniWinC.SetPosition(wx, wy);

                // 最大化
                LibUniWinC.SetMaximized(true);

                //Debug.Log(String.Format("Monitor {4} : {0},{1} - {2},{3}", dx, dy, dw, dh, monitorIndex));
                return(true);
            }
            return(false);
        }
Example #2
0
        /// <summary>
        /// Get the window Size.
        /// </summary>
        /// <returns>The Size.</returns>
        public Vector2 GetWindowSize()
        {
            Vector2 size = Vector2.zero;

            LibUniWinC.GetSize(out size.x, out size.y);
            return(size);
        }