Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
public unsafe void AddMidiEventToBuffer(MidiEvent @event) { ThrowIfDisposed(); @event.ThrowIfDisposed(); var ret = LibFluidsynth.fluid_sequencer_add_midi_event_to_buffer((void *)Handle, @event.Handle); if (ret == LibFluidsynth.FluidFailed) { throw new FluidSynthInteropException("fluid_sequencer_add_midi_event_to_buffer failed"); } }