public LiList CloneList() { if (listHead == null) { return(null); } LiList current = listHead; LiList newList = null; while (current != null) { GameObject o = current.getData(); GameObject copy = Object.Instantiate(o); LiList newNode = new LiList(copy, null, null); if (newList != null) { newList = newList.AppendList(newNode); } else { newList = newNode; } current = current.getNext(); } return(newList); } // End of CloneList() //