Example #1
0
    //OLD
//	void Start() {
//		levels = new Levels_Data ();      //
//		Levels_Data data = Load2 ();      //
////
//		x = data.x;
//		for (int i = 0; i < buildCount; i++) {
//			levels.levels [i] = new Level_Data ();
//			levels.levels [i].total_Points = data.levels [i].total_Points;      //
//		}
////		print (levels.levels [0].total_Points);
//	}

    public void LoadFunction()
    {
        levels          = new Levels_Data();
        player          = new Player_Data();
        player.settings = new Settings();
        player.skins    = new bool[7];
        questions       = new Questions_Data();
        for (int i = 0; i < buildCount; i++)
        {
            levels.levels [i] = new Level_Data();
        }
        All_Data data = Load2();

        if (data != null)
        {
            player          = data.player;
            player.currency = player.total_points - player.boughtPrice;
            for (int i = 0; i < data.player.skins.Length; i++)
            {
                player.skins [i] = data.player.skins [i];
            }
            for (int i = 0; i < buildCount; i++)
            {
                levels.levels [i] = data.levels.levels [i];                      //
            }
//		print (data.custom_Questions);
            if (data.custom_Questions != null && data.custom_Questions.questions != null)
            {
                if (data.custom_Questions.questions.Count > 0)
                {
                    questions.questions = new List <Question_Data> (data.custom_Questions.questions);
                }
//			print ("Playing with new questions:   ");
            }
            else
            {
                if (CreateCustomQuestions.static_questions != null)
                {
                    List <QuestionObject> x = new List <QuestionObject> (CreateCustomQuestions.static_questions.CustomQuestions);
                    questions.questions = new List <Question_Data> ();
                    for (int i = 0; i < x.Count; i++)
                    {
                        Question_Data temp = x [i].CreateData(x [i]);
                        questions.questions.Add(temp);
                    }
                }
//			print ("Reset back to old questions:   ");
            }
        }
    }
Example #2
0
 public void ClearData()
 {
     levels          = new Levels_Data();
     player          = new Player_Data();
     player.settings = new Settings();
     player.skins    = new bool[7];
     questions       = new Questions_Data();
     for (int i = 0; i < buildCount; i++)
     {
         levels.levels [i] = new Level_Data();
     }
     Save2();
     LoadFunction();
 }