private void Awake()
 {
     audioSourceMusic.PlayOneShot(fonMusic);
     cards  = new GameObject[amountSuccessfullyCell];
     _level = LevelsSettings[DataHolder._levelStart];
     LoadLevel();
 }
 private void NextLevel()
 {
     try
     {
         Debug.Log("NextLevel");
         Debug.Log("ПЕРЕХОД НА УРОВЕНЬ " + nextLevl);
         _level = LevelsSettings[nextLevl - 1];
         currentImageContours[currentLevel - 1].SetActive(false);
         currentImageCards[currentLevel - 1].SetActive(false);
         GameObjectLevl[_level.level - 1].SetActive(false);
         LoadLevel();
     }
     catch
     {
         error.SetActive(true);
         audioSourceMusic.PlayOneShot(stopGameSound);
     }
 }