public static void ChangeDifficulty(Levels.Difficulty difficulty) { switch (difficulty) { case Levels.Difficulty.Baby: timeDelay = 1.5f; break; case Levels.Difficulty.Easy: timeDelay = 1; break; case Levels.Difficulty.Medium: timeDelay = .5f; break; case Levels.Difficulty.Hard: timeDelay = .3f; break; } }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; // set screen size to 1024x800 graphics.PreferredBackBufferHeight = 800; graphics.PreferredBackBufferWidth = 1024; myMode = Mode.twoPlayer; difficulty = Levels.Difficulty.Medium; }