void Start()
 {
     loadManagerController = GameObject.Find("LoadManagerController").GetComponent<Load_Manager>();
     level_Information = GameObject.Find("Level_Information").GetComponent<Level_Information>();
     startGameScript = GameObject.Find("Main Camera").GetComponent<StartGame>();
     highscoreTable = new HighscoreTable();
 }
Example #2
0
 void Start()
 {
     currentSpawnPoint = originalSpawnPoint;
     information       = GameObject.Find("Level_Information").GetComponent <Level_Information>();
     if (information == null)
     {
         Debug.LogError("Lever_Information not set!");
     }
 }
Example #3
0
    void Start()
    {
        load_Manager     = this;
        LevelInformation = GameObject.Find("Level_Information").GetComponent <Level_Information>();

        sceneList.Add("Main_Menu", 0);
        sceneList.Add("Leaderboards", 1);
        sceneList.Add("Level_Select", 2);
        sceneList.Add("Forest", 3);
        sceneList.Add("City", 4);
        sceneList.Add("Military-Base", 5);
        sceneList.Add("Demo_Level", 100);
    }
Example #4
0
    void Start()
    {
        checkpoints = this.GetComponent <ReactToCheckPoints>();
        //Berechnet die Schwerkraft und Sprunggeschwindigkeit
        gravity         = -(2 * maxJumpHeight) / Mathf.Pow(timeToJumpApex, 2);
        maxJumpVelocity = Mathf.Abs(gravity) * timeToJumpApex;
        minJumpVelocity = Mathf.Sqrt(2 * Mathf.Abs(gravity) * minJumpHeight);

        information = GameObject.Find("Level_Information").GetComponent <Level_Information>();
        if (information == null)
        {
            Debug.LogError("Lever_Information not set!");
        }

        print("Gravity: " + gravity + " JumpVelocity: " + maxJumpVelocity);
    }