public void LoadAllLevels() { string tempPath = Path.Combine(Application.persistentDataPath, "Levels"); if (!Directory.Exists(tempPath)) { Directory.CreateDirectory(tempPath); } foreach (string file in Directory.GetFiles(tempPath)) { if (file.EndsWith(".xml")) { GameObject newLevel = new GameObject(); newLevel.AddComponent <Level>(); LevelXml xml = new LevelXml(); xml.LoadFromXml(Path.Combine(tempPath, file), newLevel.GetComponent <Level>()); if (FindObjectOfType <DataManager>().transform.Find(newLevel.gameObject.name)) { Destroy(FindObjectOfType <DataManager>().transform.Find(newLevel.gameObject.name)); } newLevel.transform.parent = FindObjectOfType <DataManager>().transform; FindObjectOfType <DataManager>().AddLevel(newLevel); maxLevelNumber = FindObjectOfType <DataManager>().levels.Length; } } }
public void LoadSelectedLevel() { string dirPath = Path.Combine(Application.persistentDataPath, "Levels"); string file = Path.Combine(dirPath, fileToLoad + ".xml"); if (File.Exists(file)) { LevelXml xml = new LevelXml(); xml.LoadFromXml(file, FindObjectOfType <Level>()); width = FindObjectOfType <Level>().width; DisplayWidth(); height = FindObjectOfType <Level>().height; DisplayHeight(); levelNameIF.text = FindObjectOfType <Level>().gameObject.name; // Hide the menu and enable interaction on other UI objects loadCanvas.enabled = false; levelNameIF.interactable = true; foreach (Button button in uiButtons) { button.interactable = true; } UpdatePreview(); } }