Example #1
0
    public static void Open()

    {
        LevelUpTipsView view = UIMgr.instance.Open <LevelUpTipsView>(PREFAB_PATH, EUISortingLayer.Notice);

        view.StartAction();
    }
Example #2
0
        //账号升级
        private IEnumerator DoAccountLevelUpCoroutine(float time)
        {
            yield return(new WaitForSeconds(time));

            exp_profession_bar.ChangeValue(0);
            _curAccountLevel++;
            UpdateAccountBar();
            LevelUpTipsView.Open();
            if (OnProfessionLevelUpDelegate != null)
            {
                OnProfessionLevelUpDelegate(_curAccountLevel);
            }
        }
Example #3
0
        //		private void UpdatePvpAction()
        //		{
        //			if (_pvpAction < _pvpActionMax)
        //			{
        //				if (_pvpActionNextRecoverTime > 0)
        //				{
        //					_pvpActionNextRecoverTime = Mathf.Max(_pvpActionNextRecoverTimePoint - Common.GameTime.Controller.TimeController.instance.ServerTimeTicksSecond*1000, 0);
        //
        //					if(onPvpActionNextRecoverTimeUpdateDelegate != null)
        //					{
        //						onPvpActionNextRecoverTimeUpdateDelegate();
        //					}
        //					if (_pvpActionNextRecoverTime <= 0)
        //					{
        //						RequestPvpInfo();
        //					}
        //				}
        //			}
        //		}
        public void UpdateAccountLevelAndExp(int accountLevel, int accountExp)
        {
            int oldLevel = this._accountLevel;

            this._accountLevel = accountLevel;
            this._accountExp   = accountExp;
            UpdateAccountInfo();
            Logic.UI.SoftGuide.Model.SoftGuideProxy.instance.Init();
            Logic.UI.SoftGuide.Model.SoftGuideProxy.instance.UpdateSoftGuide();
            if (oldLevel != 0 && oldLevel < accountLevel && UIMgr.instance.Get(MainView.PREFAB_PATH) != null)
            {
                LevelUpTipsView.Open();
            }
        }