void Start() { combatNumber = GameObject.FindWithTag("CombatNumber"); combatNumber.SetActive(false); combatNumberText = combatNumber.transform.GetChild(0).transform.GetChild(0).gameObject.GetComponent <Text>(); _rulesEngine = GetComponent <RulesEngine>(); GameObject LevelUpUI = GameObject.FindWithTag("LevelUpUI"); experiencePanel = LevelUpUI.transform.GetChild(0).gameObject.GetComponent <ExperienceUI>(); experiencePanel.gameObject.SetActive(false); levelUpScreen = LevelUpUI.transform.GetChild(1).gameObject.GetComponent <LevelUpScreen>(); foreach (GameObject stat in levelUpScreen._statLine) { stat.transform.GetChild(2).gameObject.SetActive(false); } levelUpScreen.gameObject.SetActive(false); }
public LevelUpState(TaskUI ui, LevelUpScreen screen) { _screen = screen; _ui = ui; }