void ServerLevelUp() { LevelUpChoice c = new LevelUpChoice (0); RpcReceiveLevelUpChoice (c); _choicesBuffer.Enqueue (c); GetComponent<PlayerFX> ().RpcPlaySoundForMainPlayer (PlayerFX.PLAYER_SOUNDS.LEVEL_UP, false); GetComponent<PlayerCaptionController> ().RpcPushCaption ("LEVEL UP! Right click to upgrade",4f); GetComponent<PlayerFX> ().RpcDoLevelUpParticle (); }
void RpcReceiveLevelUpChoice(LevelUpChoice i) { _choicesBuffer.Enqueue (i); }