Example #1
0
    //Deactivates the level up canvas and applies the chosen upgrades
    public void DeactivateStatCanvas()
    {
        LevelUpCanvas statScript = statCanvas.GetComponent <LevelUpCanvas>();

        PlayerStats.Instance().HP    = statScript.GetHP();
        PlayerStats.Instance().Speed = statScript.GetSpeed();
        PlayerStats.Instance().Power = statScript.GetPower();
        PlayerStats.Instance().Jump  = statScript.GetJump();

        //If the player's health is full when upgrading health,
        if (isHealthFull())
        {
            //Also increase current health
            maxHealth  = PlayerStats.Instance().HP;
            currHealth = maxHealth;
        }
        else
        {
            maxHealth = PlayerStats.Instance().HP;
        }
        healthBar.maxValue = maxHealth;
        healthBar.value    = currHealth;

        speed     = PlayerStats.Instance().Speed;
        power     = PlayerStats.Instance().Power;
        jumpSpeed = PlayerStats.Instance().Jump * 10;

        statCanvas.SetActive(false);

        Time.timeScale = 1;
        Paused(false);
    }
Example #2
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(this.gameObject); return;
     }
 }
Example #3
0
    //Activates the level up canvas and passes it the player's current stats
    private void ActivateStatCanvas()
    {
        Time.timeScale = 0;
        Paused(true);

        statCanvas.SetActive(true);

        LevelUpCanvas statScript = statCanvas.GetComponent <LevelUpCanvas>();

        statScript.SetHP(PlayerStats.Instance().HP);
        statScript.SetSpeed(PlayerStats.Instance().Speed);
        statScript.SetPower(PlayerStats.Instance().Power);
        statScript.SetJump(PlayerStats.Instance().Jump);
    }