Example #1
0
    IEnumerator LoadNextLevel()
    {
        yield return(new WaitForSeconds(2));

        levelTransition.FadeToLevel("Level1");
        // SceneManager.LoadScene("Level1");
    }
Example #2
0
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.E))
        {
            canvas.GetComponent <Canvas>().enabled = true;
            counter = 1;
            //activated = true;
        }

        if (activated && Input.GetKeyDown(KeyCode.Q))
        {
            counter++;
        }

        if (counter == 0)
        {
            chop.GetComponent <Image>().enabled = true;
            baba.GetComponent <Image>().enabled = false;
            dialog.text = "TO KONIEC! PRZESTAŃ!";
        }
        else
        if (counter == 1)
        {
            chop.GetComponent <Image>().enabled = false;
            baba.GetComponent <Image>().enabled = true;
            dialog.text = "TO NIE JEST KONIEC, TO NAWET NIE JEST POCZĄTEK KOŃCA, TO DOPIERO KONIEC POCZĄTKU!";
        }
        else
        if (counter == 2)
        {
            canvas.GetComponent <Canvas>().enabled = false;
            //Destroy(gameObject.FindWithTag("plague"));
            Destroy(plague);
            cdnText.SetActive(true);
            levelTransition.FadeToLevel("MainMenu");
        }
    }
Example #3
0
 void OnTriggerEnter2D(Collider2D col)
 {
     levelTransition.FadeToLevel("Level2");
 }
Example #4
0
 public void OnQuit()
 {
     Paused = false;
     LevelTransition.FadeToLevel(0);
 }
Example #5
0
 public void StartGame()
 {
     levelTransition.FadeToLevel("Level0");
 }