public override void DrawOnGUI(Rect rect, int maxThresholdMarkers = int.MaxValue, float customMargin = -1f, bool drawArrows = true, bool doTooltip = true) { Trait traitDrugDesire = TraitDrugDesire; if (traitDrugDesire != null && lastThresholdUpdateTraitRef != traitDrugDesire) { lastThresholdUpdateTraitRef = traitDrugDesire; threshPercents = new List <float>(); LevelThresholds currentLevelThresholds = CurrentLevelThresholds; threshPercents.Add(currentLevelThresholds.extremelyNegative); threshPercents.Add(currentLevelThresholds.veryNegative); threshPercents.Add(currentLevelThresholds.negative); threshPercents.Add(currentLevelThresholds.positive); threshPercents.Add(currentLevelThresholds.veryPositive); } base.DrawOnGUI(rect, maxThresholdMarkers, customMargin, drawArrows, doTooltip); }
static Need_Chemical_Any() { LevelThresholds levelThresholds = new LevelThresholds { extremelyNegative = 0.1f, veryNegative = 0.25f, negative = 0.4f, positive = 0.7f, veryPositive = 0.85f }; FascinationDegreeLevelThresholdsForMood = levelThresholds; levelThresholds = new LevelThresholds { extremelyNegative = 0.01f, veryNegative = 0.15f, negative = 0.3f, positive = 0.6f, veryPositive = 0.75f }; InterestDegreeLevelThresholdsForMood = levelThresholds; }
protected AchievementLevel GetLevelAwarded(int count) { return(LevelThresholds.OrderByDescending(l => l.Value) .FirstOrDefault(l => l.Value <= count) .Key); }