private void OnAnswerClick() { CurrentLevel++; CurrentTime += addTime; LevelSetting levelSetting = GetLevelSetting(); randomColorController.Refresh(levelSetting.column, levelSetting.colorRange); }
private void Start() { m_playerManager = GetComponentInChildren <PlayerManager>(); Duration = m_duration; m_levelSetting = new LevelSetting(); m_counterGameplayManager = new CounterManager(); }
void Start() { path = Application.streamingAssetsPath + "/levelSetting.json"; jsonStr = File.ReadAllText(path); LevelSetting level1 = JsonUtility.FromJson <LevelSetting>(jsonStr); Debug.Log(level1.Name); level1.Level = 25; string newLevel = JsonUtility.ToJson(level1); Debug.Log(newLevel); }
private IEnumerator Playing() { randomColorController.gameObject.SetActive(true); randomColorController.onAnswerClick += OnAnswerClick; randomColorController.onWrongClick += OnWrongClick; LevelSetting levelSetting = GetLevelSetting(); randomColorController.Refresh(levelSetting.column, levelSetting.colorRange); Debug.Log("Playing"); while (CurrentTime > 0) { yield return(null); CurrentTime -= Time.deltaTime; } randomColorController.onAnswerClick -= OnAnswerClick; randomColorController.onWrongClick -= OnWrongClick; }
public override void Init() { LevelSetting _levelSet = FindObjectOfType <LevelSetting>(); if (_levelSet != null) { active = _levelSet.DashOpen; } else { active = true; } m_bulletTime = GetComponent <BulletTime>(); lr = GetComponent <LineRenderer> (); amin = GetComponent <Animator>(); m_stateMgr = GetComponent <PlayerStateManager>(); charge = maxCharge; //Rewired------------------------------------------------------------ rPlayer = ReInput.players.GetPlayer(0); }
private void OnSelectedChanged(LevelSetting setting) { selectedSettingVm = setting; }
public MyConfigSection(LevelSetting _level, string _name) { level = _level; name = _name; }
public void ApplySetting(LevelSetting setting) { requireUnlockLevel = setting.RequireUnlockedLevel; disabled = !LevelSelectMgr.LevelHasUnlock(requireUnlockLevel); ApplyStyle(); }