public override void OnInspectorGUI() { DrawDefaultInspector(); LevelSetter myScript = (LevelSetter)target; GUILayout.Label(myScript.coord.ToString()); if (GUILayout.Button("Move Up")) { myScript.MoveUp(); } GUILayout.BeginHorizontal(); if (GUILayout.Button("Move Left")) { myScript.MoveLeft(); } if (GUILayout.Button("Move Right")) { myScript.MoveRight(); } GUILayout.EndHorizontal(); if (GUILayout.Button("Move Down")) { myScript.MoveDown(); } }
void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } }
private void SetDependencies() { var viewController = Instantiate(_viewControllerPrefab).GetComponent <ViewController>(); var levelViewController = Instantiate(_levelViewControllerPrefab).GetComponent <LevelViewController>(); var healthViewController = Instantiate(_healthViewControllerPrefab).GetComponent <HealthViewController>(); var goldViewController = Instantiate(_goldViewControllerPrefab).GetComponent <GoldViewController>(); var gameOverViewController = Instantiate(_gameOverViewControllerPrefab).GetComponent <GameOverViewController>(); var enemyViewController = new GameObject("EnemyVewController", typeof(EnemyViewController)).GetComponent <EnemyViewController>(); var towerViewController = new GameObject("TowerVewController", typeof(TowerViewController)).GetComponent <TowerViewController>(); levelViewController.Init(viewController.CanvasBackground); healthViewController.Init(viewController.CanvasUI); goldViewController.Init(viewController.CanvasUI); gameOverViewController.Init(viewController.CanvasUI); var assetLoader = new AddressableAssetLoader <LevelData>(); var levelSetter = new LevelSetter(assetLoader); var objectPooler = Instantiate(_objectPoolerPrefab).GetComponent <ObjectPooler>(); var healthController = new HealthController(objectPooler); var goldController = new GoldController(objectPooler); var enemyController = new EnemyController(objectPooler, enemyViewController); var towerController = new TowerController(objectPooler, goldController); objectPooler.Init(); _gameplayController = new GameplayController(levelSetter, enemyController, healthController, goldController, towerController, objectPooler); levelViewController.SetCallbacks(levelSetter); enemyViewController.SetCallbacks(levelSetter, enemyController, _gameplayController); healthViewController.SetCallbacks(healthController); goldViewController.SetCallbacks(goldController); gameOverViewController.SetCallbacks(_gameplayController); towerViewController.SetCallbacks(towerController); #if UNITY_ANDROID _inputController = new TouchInputController(); #else _inputController = new MouseInputController(); #endif }