internal void ClickOn(LevelSelectionCube cube) { int fokus = 0; for (int i = 0; i < cubes.Count; i++) { if (cubes[i].cube == cube) { fokus = i; } } if (fokus == inFokus) { Game.LevelHandler.TryLoad(cubes[fokus].sceneIndex); } inFokus = fokus; for (int i = 0; i < cubes.Count; i++) { cubes[i].cube.LerpToNewIndex(i - inFokus); } }
public LevelIndexCubeInfoHolder(int index, LevelSelectionCube c) { sceneIndex = index; cube = c; }