public override void ApplicationDidFinishLaunching(CCApplication application, CCWindow mainWindow)
        {
            GameAppDelegate.mainWindow = mainWindow;
            director = new CCDirector();

            application.PreferMultiSampling  = false;
            application.ContentRootDirectory = "Content";
            application.ContentSearchPaths.Add("animations");
            application.ContentSearchPaths.Add("fonts");
            application.ContentSearchPaths.Add("images");
            application.ContentSearchPaths.Add("levels");
            application.ContentSearchPaths.Add("sounds");

            CCSize windowSize = mainWindow.WindowSizeInPixels;

            // Use the SNES resolution:
            float desiredWidth  = 256.0f;
            float desiredHeight = 224.0f;

            CCScene.SetDefaultDesignResolution(desiredWidth, desiredHeight, CCSceneResolutionPolicy.ShowAll);

            mainWindow.AddSceneDirector(director);

            var scene = new LevelSelectScene(mainWindow);

            // Can skip to the GmameScene by using this line instead:
            //var scene = new GameScene(mainWindow);
            director.RunWithScene(scene);
        }
Example #2
0
        public override void ApplicationDidFinishLaunching(CCApplication application, CCWindow mainWindow)
        {
            GameDelegate.mainWindow = mainWindow;
            director = mainWindow.DefaultDirector;


            application.PreferMultiSampling  = false;
            application.ContentRootDirectory = "Content";
            application.ContentSearchPaths.Add("animations");
            application.ContentSearchPaths.Add("fonts");
            application.ContentSearchPaths.Add("images");
            application.ContentSearchPaths.Add("levels");
            application.ContentSearchPaths.Add("sounds");

            // Use the SNES resolution:
            float desiredWidth  = 256.0f;
            float desiredHeight = 224.0f;

            CCScene.SetDefaultDesignResolution(desiredWidth, desiredHeight, CCSceneResolutionPolicy.ShowAll);

            // TODO: Doesn't work! Fix it
            //CCSimpleAudioEngine.SharedEngine.PlayBackgroundMusic("CoinTimeSong", loop: true);
            // Make the audio a little quieter:
            CCSimpleAudioEngine.SharedEngine.EffectsVolume = .3f;
            var scene = new LevelSelectScene(mainWindow);

            // Can skip to the GmameScene by using this line instead:
            //var scene = new GameScene(mainWindow);
            mainWindow.DisplayStats = true;
            mainWindow.RunWithScene(scene);
        }
Example #3
0
        public static void GoToLevelSelectScene()
        {
            CCSimpleAudioEngine.SharedEngine.StopBackgroundMusic(true);
            CCSimpleAudioEngine.SharedEngine.PlayEffect("Button");/* Donwloaded from http://www.pachd.com/button-sounds-2.html*/
            var scene = new LevelSelectScene(mainWindow);

            director.ReplaceScene(scene);
        }
Example #4
0
        public override void ApplicationDidFinishLaunching(CCApplication application, CCWindow mainWindow)
        {
            GameAppDelegate.mainWindow = mainWindow;
            director = new CCDirector();

            application.PreferMultiSampling  = false;
            application.ContentRootDirectory = "Content";
            application.ContentSearchPaths.Add("animations");
            application.ContentSearchPaths.Add("fonts");
            application.ContentSearchPaths.Add("images");
            application.ContentSearchPaths.Add("levels");
            application.ContentSearchPaths.Add("sounds");

#if __IOS__
            application.ContentSearchPaths.Add("sounds/iOS/");
#else // android
            application.ContentSearchPaths.Add("sounds/Android/");
#endif

            CCSize windowSize = mainWindow.WindowSizeInPixels;

            // Use the SNES resolution:
            float desiredWidth  = 256.0f;
            float desiredHeight = 224.0f;

            CCScene.SetDefaultDesignResolution(desiredWidth, desiredHeight, CCSceneResolutionPolicy.ShowAll);

            mainWindow.AddSceneDirector(director);

            CCSimpleAudioEngine.SharedEngine.PlayBackgroundMusic("CoinTimeSong", loop: true);
            // Make the audio a little quieter:
            CCSimpleAudioEngine.SharedEngine.EffectsVolume = .3f;
            var scene = new LevelSelectScene(mainWindow);
            // Can skip to the GmameScene by using this line instead:
            //var scene = new GameScene(mainWindow);
            director.RunWithScene(scene);
        }
        public static void GoToLevelSelectScene()
        {
            var scene = new LevelSelectScene(mainWindow);

            director.ReplaceScene(scene);
        }