Example #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.GetComponent <Player>())
        {
            LevelScripts.SetTriggerNumber(triggerNumber);

            if (CinematicTriggerEnterEvent != null)
            {
                CinematicTriggerEnterEvent();
            }

            if (deactivateAfterTrigger)
            {
                gameObject.SetActive(false);
            }
        }
    }