Example #1
0
    // *LevelStart Instantation*
    private void LevelStart_init(int l)
    {
        // Read the json file into a local string
        string json = maps[l];

        // Build json string into an object
        //levelActive = JsonUtility.FromJson<LevelStatic>(json);

        levelRandom = JsonUtility.FromJson <LevelRandom>(json);

        // Sets the main camera  to the same size at the levelActive height
        CameraMain.orthographicSize = (float)levelRandom.height * 5 / 6;

        // Shifts the grid postion when a map had odd width.
        UIGrid.localPosition = new Vector3(-ScreenMain.GetComponent <RectTransform>().rect.width / 2, -ScreenMain.GetComponent <RectTransform>().rect.height / 2, 0);
        if (levelRandom.width % 2 == 1)
        {
            UIGrid.localPosition = new Vector3(-ScreenMain.GetComponent <RectTransform>().rect.width / 2 - 0.5f, -ScreenMain.GetComponent <RectTransform>().rect.height / 2 - 0.5f, 0);
        }

        childLevelStart.LevelGenerate(levelRandom);


        //childLevelStart.LevelLoad(levelActive);
    }
Example #2
0
        public uint PickRandomLevel()
        {
            uint levelReturn = 0;

            if (randomLevels.Count == 0)
            {
                randomLevels = new List <uint>()
                {
                    0, 1, 2, 3
                };
            }

            int idx = LevelRandom.Range(0, randomLevels.Count);

            levelReturn = randomLevels[idx];
            randomLevels.RemoveAt(idx);

            return(levelReturn);
        }
Example #3
0
    void Start()
    {
        // Current level set default is 0
        levelNumber_current = 0;

        maps = new String[4];

        maps[0] = mapRandom1.text;
        maps[1] = mapRandom2.text;
        maps[2] = mapRandom3.text;
        maps[3] = mapRandom4.text;

        /*maps[0] = map1.text;
         * maps[1] = map2.text;
         * maps[2] = map3.text;
         * maps[3] = map4.text;
         * maps[4] = map5.text;
         * maps[5] = map6.text;
         * maps[6] = map7.text;
         * maps[7] = map8.text;
         * maps[8] = map9.text;
         * maps[9] = map10.text;
         * maps[10] = map11.text;
         * maps[11] = map12.text;
         * maps[12] = map13.text;
         * maps[13] = map14.text;
         * maps[14] = map15.text;*/

        script = new string[2];

        //mapDirectory.GetFiles();

        // Main menu button listeners
        UIButtonMaintoStart.onClick.AddListener(delegate { LevelStart_init(levelNumber_current); gameState = GameState.Game; menuState = MenuState.Game; runState = RunState.Transition; dialogueState = DialogueState.Open; });
        UIButtonMaintoSelect.onClick.AddListener(delegate { gameState = GameState.Menu;; menuState = MenuState.Select; runState = RunState.Transition; });

        // Select level menu button listeners
        for (int i = 0; i < maps.Length; i++)
        {
            // Encapsulate the level number to break dependency
            int l = i;
            // Read the json file into a local string
            string json = maps[l];

            // Build json string into an object
            levelRandom = JsonUtility.FromJson <LevelRandom>(json);

            // Prefab button added to the select menu panel
            GameObject goButton = Instantiate(UIButtonSelect, UIMenuSelectPanel);
            Button     btn      = goButton.GetComponent <Button>();
            btn.GetComponentInChildren <Text>().text            = levelRandom.name;
            btn.GetComponentInChildren <TextMeshProUGUI>().text = (l + 1).ToString();
            btn.onClick.AddListener(delegate { levelNumber_current = l; LevelStart_init(l); gameState = GameState.Game; menuState = MenuState.Game; runState = RunState.Transition; });
        }
        UIButtonLeveltoMain.onClick.AddListener(delegate { gameState = GameState.Menu;  menuState = MenuState.Main; runState = RunState.Transition; });

        // Popup menu button listeners
        //UIButtonPopuptoStart.onClick.AddListener(delegate { levelNumber_current += 1; LevelStart_init(levelNumber_current); });
        UIButtonPopuptoStart.onClick.AddListener(delegate { LevelStart_init(levelNumber_current); gameState = GameState.Game; menuState = MenuState.Game; runState = RunState.Transition; });
        UIButtonPopuptoMain.onClick.AddListener(delegate { gameState = GameState.Menu;  menuState = MenuState.Main; runState = RunState.Transition; });
        UIButtonPopuptoSelect.onClick.AddListener(delegate { gameState = GameState.Menu; menuState = MenuState.Select; runState = RunState.Transition; });

        // Ingame menu
        UIButtonGametoMain.onClick.AddListener(delegate { gameState = GameState.Menu; menuState = MenuState.Main; runState = RunState.Transition; });

        UIButtonDialoguePanel.onClick.AddListener(delegate { dialogueState = DialogueState.Next; });

        // Set states
        gameState  = GameState.Menu;
        runState   = RunState.Transition;
        mouseState = 0;
    }