void Awake() { m_instance = gameObject.GetComponent <LevelNoEnoughUIViewManager>(); m_myTransform = transform; FillFullNameData(m_myTransform); m_tranUIGridlList = FindTransform("LevelNoEnoughUIGridList"); m_gridListCamera = FindTransform("LevelNoEnoughUIGridListCamera").GetComponentsInChildren <Camera>(true)[0]; m_camInitPos = m_gridListCamera.transform.localPosition; m_dragableCamera = m_gridListCamera.GetComponentsInChildren <MyDragableCamera>(true)[0]; m_dragableCamera.LeftArrow = FindTransform("LevelNoEnoughUIArrowUp").gameObject; m_dragableCamera.RightArrow = FindTransform("LevelNoEnoughUIArrowDown").gameObject; m_goLevelNoEnoughUIProgressBar = FindTransform("LevelNoEnoughUIProgressBar").gameObject; m_lblLevelNoEnoughUIProgressBarCurLevel = FindTransform("LevelNoEnoughUIProgressBarCurLevel").GetComponentsInChildren <UILabel>(true)[0]; m_lblLevelNoEnoughUIProgressBarNextLevel = FindTransform("LevelNoEnoughUIProgressBarNextLevel").GetComponentsInChildren <UILabel>(true)[0]; m_lblLevelNoEnoughUITipText = FindTransform("LevelNoEnoughUITipText").GetComponentsInChildren <UILabel>(true)[0]; FindTransform("LevelNoEnoughUIBtnClose").gameObject.AddComponent <LevelNoEnoughUIButton>(); Initialize(); }
void Awake() { m_instance = gameObject.GetComponent<LevelNoEnoughUIViewManager>(); m_myTransform = transform; FillFullNameData(m_myTransform); m_tranUIGridlList = FindTransform("LevelNoEnoughUIGridList"); m_gridListCamera = FindTransform("LevelNoEnoughUIGridListCamera").GetComponentsInChildren<Camera>(true)[0]; m_camInitPos = m_gridListCamera.transform.localPosition; m_dragableCamera = m_gridListCamera.GetComponentsInChildren<MyDragableCamera>(true)[0]; m_dragableCamera.LeftArrow = FindTransform("LevelNoEnoughUIArrowUp").gameObject; m_dragableCamera.RightArrow = FindTransform("LevelNoEnoughUIArrowDown").gameObject; m_goLevelNoEnoughUIProgressBar = FindTransform("LevelNoEnoughUIProgressBar").gameObject; m_lblLevelNoEnoughUIProgressBarCurLevel = FindTransform("LevelNoEnoughUIProgressBarCurLevel").GetComponentsInChildren<UILabel>(true)[0]; m_lblLevelNoEnoughUIProgressBarNextLevel = FindTransform("LevelNoEnoughUIProgressBarNextLevel").GetComponentsInChildren<UILabel>(true)[0]; m_lblLevelNoEnoughUITipText = FindTransform("LevelNoEnoughUITipText").GetComponentsInChildren<UILabel>(true)[0]; FindTransform("LevelNoEnoughUIBtnClose").gameObject.AddComponent<LevelNoEnoughUIButton>(); Initialize(); }