void Start() { if (text == null) { text = GetComponent <Text>(); } text.text = string.Format(textFormat, LevelNameHelper.GetCurrentLevelNumber()); }
void Start() { if (progressController == null) { progressController = GetComponent <ProgressController>(); } if (timeSpeedController == null) { timeSpeedController = GameObject .Find(timeSpeedControllerObjectName) .GetComponent <TimeSpeedController>(); } this.SetDefaultFromThis(ref audioSource); var sub1 = Observable.CombineLatest( FindObjectsOfType <CollectorController>() .Where(cc => cc.Countdown) .Select(c => c.counter.currentValue).ToArray()) .Where(counts => { Debug.Log(string.Join(", ", counts.Select(c => c.ToString()).ToArray())); return(counts.All(count => count == 0)); }) .Skip(1) .AsUnitObservable() .Delay( TimeSpan.FromSeconds(exitDelay), new PausableMainThreadScheduler()) .Subscribe(_ => { Debug.Log("Triggered " + triggerName); progressController.CompletedLevel(LevelNameHelper.GetCurrentLevelNumber()); timeSpeedController.OnPointerUp(null); animator.SetTrigger(triggerName); audioSource.Play(); }); AddSubscriptions(sub1); }
void Start() { button.onClick.AddListener((UnityAction)(() => handler.OnClick(LevelNameHelper.GetNextLevelName()))); }