Example #1
0
    void handleHits()
    {
        timesHit++;
        AudioSource.PlayClipAtPoint(crak, transform.position);
        if (timesHit >= maxHits)
        {
            numberOfBricks--;
            GameObject some = Instantiate(smoke, gameObject.transform.position, Quaternion.identity) as GameObject;
            some.particleSystem.startColor = gameObject.GetComponent <SpriteRenderer>().color;

            levelMan.BrickDestroyd();
            Destroy(gameObject);
        }
        else
        {
            LoadSprites();
        }
    }