void handleHits() { timesHit++; AudioSource.PlayClipAtPoint(crak, transform.position); if (timesHit >= maxHits) { numberOfBricks--; GameObject some = Instantiate(smoke, gameObject.transform.position, Quaternion.identity) as GameObject; some.particleSystem.startColor = gameObject.GetComponent <SpriteRenderer>().color; levelMan.BrickDestroyd(); Destroy(gameObject); } else { LoadSprites(); } }