Example #1
0
 /// <summary>
 /// Sent when another object enters a trigger collider attached to this
 /// object (2D physics only).
 /// </summary>
 /// <param name="other">The other Collider2D involved in this collision.</param>
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Player"))
     {
         lm.ActivateCheckpoint(checkpointIndex);
         if (anim)
         {
             anim.SetBool("Light", true);
         }
     }
 }