Example #1
0
 public void setStateAttacking()
 {
     if (state != LevelManager.STATE.isAttacking)
     {
         Debug.Log("set attacking");
         state = LevelManager.STATE.isAttacking;
         actionDelay();
     }
 }
Example #2
0
 public void setStatePlaying()
 {
     state = LevelManager.STATE.isPlaying;
 }
Example #3
0
 public void setStateWaiting()
 {
     state = LevelManager.STATE.isWaiting;
 }