public void EndTextEnd()
    {
        //TODO Add options and callbacks and stuff
        Debug.Log("Return to overworld.");
        GameObject levelLoader = GameObject.FindWithTag("LevelLoader");

        if (levelLoader != null)
        {
            LevelLoader ll = levelLoader.GetComponent <LevelLoader>();
            ll.EndCombat();
        }
        else
        {
            Debug.LogError("Scene manager could not start LevelLoader, this means you're developing right?");
        }
    }