Example #1
0
 public void GetRoomData(LevelImport li)
 {
     li.dataAsset     = (TextAsset)levelDat[currentLevel];
     li.currentSprite = (Sprite)levelPic[currentLevel];
     gameObject.GetComponent <AudioSource>().clip = musicToUse[currentLevel];
     li.isFirstLevel = currentLevel == 0 ? true : false;
     li.LoadLevel();
     pt = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <PlayerTracker>();
     pt.SetRightEdge(li.GetRoomWidth());
     gameObject.GetComponent <AudioSource>().loop = true;
     gameObject.GetComponent <AudioSource>().Play();
 }
Example #2
0
 private Level LoadLevel()
 {
     return(LevelImport.FromXml(Path.Combine(SetupStrings.LevelSavePath, "LevelTest.xml")));
 }