Example #1
0
 public LevelFinishedMessage(LevelFinishedType i_levelFinishedType, LevelFinishedReason i_levelFinishedReason, GameObject i_NPC) : base(MessageType.LevelFinished)
 {
     Type   = i_levelFinishedType;
     Reason = i_levelFinishedReason;
     NPC    = i_NPC;
 }
	public LevelFinishedMessage( LevelFinishedType i_levelFinishedType, LevelFinishedReason i_levelFinishedReason, GameObject i_NPC ) : base( MessageType.LevelFinished )
	{
		Type = i_levelFinishedType;
		Reason = i_levelFinishedReason;
		NPC = i_NPC;
	}
Example #3
0
 public LevelFinishedMessage(LevelFinishedType i_levelFinishedType, LevelFinishedReason i_levelFinishedReason) : base(MessageType.LevelFinished)
 {
     Type   = i_levelFinishedType;
     Reason = i_levelFinishedReason;
     NPC    = null;
 }
	public LevelFinishedMessage( LevelFinishedType i_levelFinishedType, LevelFinishedReason i_levelFinishedReason ) : base( MessageType.LevelFinished )
	{
		Type = i_levelFinishedType;
		Reason = i_levelFinishedReason;
		NPC = null;
	}