Example #1
0
        private void LevelFinished()
        {
            state = AnyPenguinSurvived() ? LevelStateType.Won : LevelStateType.Lost;

            PlaySessionData.Instance.LevelSucceed = state == LevelStateType.Won;

            LevelFinishedMenu.Show(new LevelFinishData(levelSettings.LevelName, levelSettings.LevelIndex, state, PenguinsInLevel));
        }