Example #1
0
 void Awake()
 {
     sceneBuildIndex = SceneManager.GetActiveScene().buildIndex;
     anim            = GetComponent <Animator>();
     //    timeRecord = LevelscoreManager.recordTimeArray[SceneManager.GetActiveScene().buildIndex];
     allRecordTime        = LevelscoreManager.LoadRecordTime(); //HERE IS FILESTREAM
     allRecordStar        = LevelscoreManager.LoadRecordStar(); //HERE IS FILESTREAM
     recordScore          = LevelscoreManager.LoadRecordScore();
     timeRecord           = allRecordTime[sceneBuildIndex];
     levelFinishText.text = LevelFinishTextManager.RandLevelFailedText();
 }
Example #2
0
    public void LevelFinished()
    {
        am.PlayLevelPassed();
        levelPassed = true;
        float timeCurrent;

        timeCurrent = Time.timeSinceLevelLoad;
        if (timeRecord == 0 || timeRecord > timeCurrent)
        {
            timeRecord        = timeCurrent;
            levelFinishString = LevelFinishTextManager.RandLevelPassedText();
            allRecordStar[sceneBuildIndex] = stars;
            allRecordTime[sceneBuildIndex] = timeRecord;
            LevelscoreManager.SavePlayer(allRecordStar, allRecordTime, recordScore);
        }
        timeTakenText.text  = timeCurrent + " sec";
        timeRecordText.text = timeRecord + " sec";
        Admanager.CheckForAd();
    }