// Use this for initialization void Start() { levelCount = 0; newLevelCount = 30.0f; timerLimit = 1.0f; //Assign object spawn variables counterLimitMin = 1.0f; counterLimitMax = counterLimitMin * 5.0f; counterLimit = Random.Range(counterLimitMin, counterLimitMax); minX = 100.0f; myTransform = transform; isDead = true; startMarker = false; score = GameObject.FindGameObjectWithTag("Score").GetComponent<RunnerScoring>(); sDetector = GameObject.FindGameObjectWithTag("Recognizer").GetComponent<TapDetector>(); rPlayer = GameObject.FindGameObjectWithTag("Player").GetComponent<RunnerScript>(); rCollision = GameObject.FindGameObjectWithTag("Player").GetComponent<RunnerCollision>(); marker = GameObject.FindGameObjectWithTag("marker").GetComponent<MoveProgressBar>(); markerStart = new Vector3(-500.0f, 355.0f, -80.0f); markerEnd = new Vector3(500.0f, 355.0f, -80.0f); numGates = 0; numGatesInLevel = 0; spawnedFinish = false; crossedFinish = false; finish = GameObject.FindGameObjectWithTag("lastObject").GetComponent<LevelFinishScroll>(); levelText = GameObject.FindGameObjectWithTag("LevelText").GetComponent<LevelDisplay>(); levelText.setTheLevelText(levelCount); //Pass speedVar objects bonusDown = GameObject.FindGameObjectWithTag("BonusDown"); backBackgroundObjects = GameObject.FindGameObjectsWithTag("BackBackground"); frontBackgroundObjects = GameObject.FindGameObjectsWithTag("FrontBackground"); if (m_prefabChoices == null || m_prefabChoices.Length == 0) { return; } //test rPlayer.setGravity((rPlayer.getGravity() + speedVar * -0.10f)); srslyCounterLimit = 10.0f; }
// Use this for initialization void Start() { //If not title screen if(Application.loadedLevel != 0 ) { myTransform = transform; myTransform.localScale = new Vector3(Camera.main.orthographicSize * 3, Camera.main.orthographicSize * 2, 1.0f); spawner = GameObject.FindGameObjectWithTag("Spawner").GetComponent<SpawnObstacles>(); rCollision = GameObject.FindGameObjectWithTag("Player").GetComponent<RunnerCollision>(); cam = GameObject.FindGameObjectWithTag("MainCamera").camera; score2 = GameObject.FindGameObjectWithTag("Score").GetComponent<RunnerScoring>(); lObjectSign = GameObject.FindGameObjectWithTag("lastObject").GetComponent<LevelFinishScroll>(); //Populate background pillars backBackgroundObjects = GameObject.FindGameObjectsWithTag("BackBackground"); frontBackgroundObjects = GameObject.FindGameObjectsWithTag("FrontBackground"); } }