Example #1
0
 private void LevelEntered(LevelEnterEventArgs obj)
 {
     obj.RenderChain[LevelRenderStep.ExtraFrontToBack].Value.PreSteps.Add(PrepareRippleRender);
 }
Example #2
0
 private void LevelEntered(LevelEnterEventArgs obj)
 {
     obj.RenderChain[LevelRenderStep.ExtraFrontToBack].Value.PreSteps.Add(PrepareRippleRender);
 }
Example #3
0
 private void LevelScreenEntered(LevelEnterEventArgs args)
 {
     args.Player.Scale *= 0.675f;
 }
Example #4
0
 private void LevelScreenEntered(LevelEnterEventArgs args)
 {
     args.Player.Scale *= 1.5f;
 }
Example #5
0
 private void LevelScreenEntered(LevelEnterEventArgs args)
 {
     args.Player.Scale *= new Vector2(1.25f, 1.175f);
 }
Example #6
0
 private void LevelScreenEntered(LevelEnterEventArgs args)
 {
     args.Player.Scale *= new Vector2(1.25f, 1.175f);
 }