private void LevelEntered(LevelEnterEventArgs obj) { obj.RenderChain[LevelRenderStep.ExtraFrontToBack].Value.PreSteps.Add(PrepareRippleRender); }
private void LevelScreenEntered(LevelEnterEventArgs args) { args.Player.Scale *= 0.675f; }
private void LevelScreenEntered(LevelEnterEventArgs args) { args.Player.Scale *= 1.5f; }
private void LevelScreenEntered(LevelEnterEventArgs args) { args.Player.Scale *= new Vector2(1.25f, 1.175f); }