Example #1
0
    private void spawnUnit(SpawnUnit unit)
    {
        //Debug.Log("WaveController:spawnUnits count="+unit.count);
        for (int i = 0; i < unit.count; i++)
        {
            leftSpawnUnits--;
            //Debug.Log("WaveController:spawnUnit id="+unit.unitId+" prefabName="+unit.unitInfo.prefabName);
            Transform  pos     = _enemyControl.getRandomSpawnPosition();
            GameObject instant = GameContext.inst.getPrefabByName(unit.unitInfo.prefabName);

            Vector3        spawpPos    = new Vector3(pos.position.x + UnityEngine.Random.Range(-0.1f, 0.1f), pos.position.y + UnityEngine.Random.Range(-0.1f, 0.1f), pos.position.z);
            GameObject     newUnit     = (GameObject)Instantiate(instant, spawpPos, Quaternion.identity);
            UnitController unitControl = newUnit.GetComponent <UnitController>();
            unitControl.init(unit.unitId, Teams.BAD, moveFinalTarget);
        }
    }